WORKS
REALM, 2022
A 2D Animation made with Procreate and Adobe Premiere for IMAX Film Production Course IML475
DANDELION WINE, 2023
Dandelion Wine is a whimsical slapstick combat game for mobile audiences where you play as parasitic wine and build a following of intoxicated people. It is currently developed by 20+ students at USC. I am the Art Lead and the Technical Artist for the game.
ASHES CRADLE, 2023
Ashes Cradle is an immersive 2D puzzle-platformer that takes place in an alien world where time has stopped. The player acts as a young thief who was born after the time freeze. While attempting to steal valuable yet unknown government equipment, the heist goes awry, and soldiers are now in hot pursuit. While escaping from the armed forces, they gradually unravel the mysteries behind the stolen equipment, explore the enigmatic continent, and uncover the truth behind the frozen world.
FINE ARTS & DESIGNS
CONTINGENCE,
2021
Exploration is the essence of the human spirit, and touch is its most primordial form. Yet, we are refrained from touching objects through ownership. Specifically, bronze sculptures are public wealth for touches leaving golden marks as testaments of exploration. Like the sculptures, this gift eliminates the barrier of exploration ---- ownership ---- and encourages all to touch with golden pigments, to feel the varying textures of clay, wood, and epoxy. I chose noses protruding from a wall as a popular part to touch in bronze sculptures, and their partial submergence part symbolized the unknown waiting for one’s exploration.